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Arena

509928582Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 46m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
1414
+12
🇺🇸 Sicilians · United States
1333
+16
🇭🇰 Chinese · Hong Kong SAR China
1323
+16
🇺🇸 Italians · United States
1205
+22
🇦🇷 Bohemians · Argentina
1336
-17
🇦🇷 Burmese · Argentina
1335
-17
🇮🇹 Italians · Italy
1333
-17
🇩🇪 Persians · Germany
1290
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,790 10:18 14:20 31:22 ⛏ Fast Castle
36 1,637 10:34 14:37 32:38 ⛏ Fast Castle
31 1,422 10:42 14:33 19:28 ◆ FC into Fast Imp
30 1,364 10:42 15:18 35:38 ⛏ Fast Castle
26 1,219 10:33 14:59 33:03 ⛏ Fast Castle
23 1,078 10:29 14:27 31:25 ⛏ Fast Castle
20 903 10:07 13:25 31:30 ⛏ Fast Castle
17 778 10:55 15:04 28:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,850 22,160 12,785 2,400 64,195 75,127
22,445 17,500 12,965 1,610 54,520 67,686
17,745 15,590 10,800 3,080 47,215 51,765
22,260 11,218 10,780 1,500 45,758 64,106
16,330 17,055 6,710 850 40,945 44,499
11,910 12,175 7,835 2,150 34,070 37,066
13,265 11,610 5,945 1,075 31,895 31,609
14,300 11,229 3,715 950 30,194 32,739
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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