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Fortress

509917156Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 37m 13s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1445
+13
🇧🇪 Japanese · Belgium
1444
+13
🇹🇷 Huns · Türkiye
1400
+15
🇫🇷 Saracens · France
1294
+18
🇨🇦 Burmese · Canada
1441
-18
🇮🇳 Burgundians · India
1366
-15
🇦🇷 Berbers · Argentina
1335
-13
🇦🇷 Turks · Argentina
1334
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,430 7:57 11:38 25:37 ⛏ Fast Castle
33 1,220 7:14 10:42 25:46 ⛏ Fast Castle
31 1,139 7:51 11:46 25:03 ⛏ Fast Castle
30 1,126 7:51 12:19 25:06 ⛏ Fast Castle
30 1,110 6:16 10:34 — ⛏ Fast Castle
26 959 8:03 11:39 — ⛏ Fast Castle
23 865 9:23 13:04 16:15 ◆ FC into Fast Imp
18 679 7:54 11:49 24:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,520 15,980 8,555 1,720 47,775 54,021
23,755 11,270 8,975 2,900 46,900 57,266
16,130 11,350 11,115 1,785 40,380 52,668
17,610 14,915 4,935 2,450 39,910 44,881
19,455 8,390 10,955 1,080 39,880 43,030
13,835 11,035 7,205 430 32,505 39,206
9,130 6,125 5,435 485 21,175 22,299
6,250 6,063 2,645 360 15,318 16,383
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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