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Lombardia

509911715Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 36m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Celts · Germany
1512
+12
🇨🇴 Persians · Colombia
1483
+13
🇨🇦 Burmese · Canada
1426
+15
🇩🇪 Georgians · Germany
1289
+22
🇨🇳 Franks · China
1497
-19
🇦🇹 Saracens · Austria
1463
-17
🇦🇷 Magyars · Argentina
1348
-13
🇦🇷 Teutons · Argentina
1347
-13
Player eAPM Actions Feudal Castle Imperial Opening
71 2,616 10:42 14:11 27:39 ⛏ Fast Castle
60 2,221 11:00 22:25 — ⚔ Scout Rush
55 2,032 8:47 20:21 35:16 ⚔ Archer Rush
54 1,995 10:55 14:52 — ⛏ Fast Castle
39 1,434 10:54 14:46 — ⛏ Fast Castle
37 1,360 10:47 16:56 — ⚔ Scouts FC
35 1,302 10:24 14:45 28:21 ⛏ Fast Castle
28 1,046 11:49 15:39 33:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,605 11,878 13,050 2,975 66,508 69,347
18,685 10,050 8,105 1,740 38,580 43,182
14,900 11,554 3,245 2,060 31,759 34,244
13,400 11,159 3,570 770 28,899 32,145
10,700 10,710 3,910 2,410 27,730 29,184
12,120 7,313 3,600 920 23,953 26,386
11,685 5,901 3,295 295 21,176 22,979
7,425 6,110 3,320 1,160 18,015 23,153
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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