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Lombardia

507128891Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 64m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
57 3,697 8:57 18:33 36:31 ⚔ Scout Rush
57 3,690 9:32 20:53 34:25 ⚔ Archer Rush
50 3,206 11:21 15:24 33:23 ⛏ Fast Castle
38 2,466 11:49 16:57 34:16 ⛏ Fast Castle
34 2,213 8:14 20:21 40:35 ⚔ Scout Rush
33 2,143 8:56 22:50 37:06 ⚔ Archer Rush
32 2,087 11:00 21:57 43:35 ⚔ Scout Rush
30 1,905 11:35 15:24 43:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,180 30,565 21,065 3,705 104,515 117,685
38,140 29,298 15,630 3,925 86,993 96,044
40,125 21,302 16,445 1,875 79,747 81,308
28,255 23,636 16,135 3,650 71,676 78,615
34,340 11,140 16,785 1,730 63,995 66,735
22,700 24,288 12,060 3,010 62,058 65,975
25,750 19,115 13,265 1,250 59,380 69,898
22,430 20,877 11,555 1,980 56,842 60,631
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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