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Black Forest

507118516Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 42m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1325
+14
🇦🇷 Khmer · Argentina
1324
+14
🇨🇳 Ethiopians · China
1324
+14
🇬🇧 Persians · United Kingdom
1205
+18
🇪🇸 Malay · Spain
1289
-16
🇨🇱 Mongols · Chile
1281
-15
🇨🇱 Burgundians · Chile
1266
-15
🇷🇺 Franks · Russia
1247
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 1,886 11:21 15:29 29:14 ⛏ Fast Castle
29 1,235 10:30 17:27 27:31 ⛏ Fish Boom FC
27 1,156 12:19 16:13 30:32 ⛏ Fast Castle
25 1,077 13:13 17:06 32:17 ⛏ Fast Castle
24 1,027 11:09 19:39 32:06 ⛏ Fish Boom FC
22 925 12:39 16:23 32:07 ⛏ Fish Boom FC
20 844 11:22 18:09 37:26 ⛏ Fast Castle
18 787 14:41 18:25 36:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,780 15,555 17,040 2,950 74,325 85,810
29,585 19,574 17,160 1,660 67,979 74,223
12,925 23,480 18,020 2,250 56,675 76,880
22,530 13,296 12,170 1,775 49,771 54,646
19,625 17,556 10,445 2,005 49,631 54,839
18,785 20,831 7,185 2,295 49,096 58,234
16,625 15,873 11,360 1,945 45,803 52,364
10,775 10,295 5,880 1,615 28,565 32,259
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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