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Black Forest

507111494Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 49m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Dravidians · Mexico
1377
+15
🇹🇼 Lithuanians · Taiwan
1368
+15
🇳🇱 Malians · Netherlands
1312
+17
🇦🇷 Hindustanis · Argentina
1309
+17
🇬🇧 Poles · United Kingdom
1347
-16
🇬🇧 Lithuanians · United Kingdom
1341
-16
🇦🇷 Spanish · Argentina
1341
-16
🇦🇷 Khmer · Argentina
1340
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 2,774 13:31 17:04 43:42 ⛏ Fast Castle
38 1,879 12:44 16:55 34:49 ⛏ Fast Castle
35 1,708 12:17 20:06 32:08 ⛏ Fast Castle
35 1,743 11:01 14:31 29:28 ⛏ Fast Castle
34 1,661 14:56 19:21 29:51 ⛏ Fish Boom FC
31 1,511 12:48 16:32 31:47 ⛏ Fast Castle
30 1,454 11:51 14:45 32:19 ⛏ Fast Castle
26 1,294 11:39 15:26 30:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,070 22,944 10,510 2,490 77,014 84,526
28,095 24,524 21,835 2,255 76,709 93,786
30,465 15,005 22,170 3,250 70,890 90,092
30,470 15,955 19,395 3,520 69,340 78,400
24,855 29,429 10,895 2,495 67,674 77,539
23,650 17,443 11,205 2,710 55,008 69,508
26,865 6,956 12,235 2,390 48,446 58,518
10,650 8,129 5,945 1,010 25,734 27,252
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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