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African Clearing

506891337Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 67m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
1313
+16
🇬🇧 Aztecs · United Kingdom
1303
+17
🇮🇪 Poles · Ireland
1286
+17
🇸🇮 Japanese · Slovenia
1273
+18
🇦🇷 Hindustanis · Argentina
1346
-18
🇦🇷 Bengalis · Argentina
1344
-18
🇨🇦 Teutons · Canada
1294
-16
🇨🇦 Magyars · Canada
1293
-16
Player eAPM Actions Feudal Castle Imperial Opening
67 4,507 12:54 17:10 43:21 ⛏ Fast Castle
55 3,687 13:28 17:30 38:31 ⚔ FC into Scouts
34 2,308 13:26 22:37 — ⚔ Tower Rush
34 2,283 12:28 20:12 54:24 ⚔ Scout Rush
31 2,095 14:07 18:59 36:00 ⛏ Fast Castle
30 2,018 14:14 19:09 54:07 ⛏ Fast Castle
20 1,344 12:41 17:20 43:37 ⛏ Fast Castle
19 1,264 14:12 21:27 38:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,500 21,925 25,130 1,225 104,780 113,900
44,030 22,577 25,395 9,125 101,127 111,299
34,835 18,329 21,745 8,600 83,509 87,438
28,685 20,010 26,085 5,525 80,305 92,531
28,435 21,885 12,890 2,775 65,985 78,328
24,035 22,248 4,705 2,870 53,858 54,207
11,095 15,155 6,535 3,330 36,115 36,939
12,380 12,150 390 2,090 27,010 27,519
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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