AoeStats
← Element

Arena

506698136Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 51m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Cumans · Italy
1335
+15
🇮🇹 Romans · Italy
1318
+16
🇮🇹 Teutons · Italy
1285
+17
🇮🇹 Italians · Italy
1270
+18
🇦🇷 Turks · Argentina
1378
-18
🇦🇷 Spanish · Argentina
1377
-19
🇧🇦 Khmer · Bosnia & Herzegovina
1268
-15
🇲🇦 Franks · Morocco
1244
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 2,113 10:29 16:01 31:31 ⛏ Fast Castle
29 1,490 11:28 24:20 28:12 ◆ FC into Fast Imp
28 1,433 11:11 22:18 37:55 ⚔ M@A Rush
28 1,441 8:42 26:36 31:18 ⚔ Towers FC into Fast Imp
28 1,469 10:51 15:20 20:30 ◆ FC into Fast Imp
26 1,331 11:50 16:02 32:22 ⛏ Fast Castle
24 1,257 11:16 16:00 51:16 ⛏ Fast Castle
14 735 11:58 15:30 44:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,130 12,345 23,410 300 65,185 73,286
22,385 22,870 10,835 3,370 59,460 68,080
24,210 18,635 10,015 1,290 54,150 58,116
22,400 12,535 13,060 1,745 49,740 53,651
18,185 14,220 1,730 950 35,085 37,321
12,585 11,702 5,975 3,520 33,782 34,929
13,150 11,018 5,790 1,140 31,098 33,612
13,650 10,013 2,135 710 26,508 37,049
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.