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Arena

505191186Analyzed
4v4 RM · 23d ago on Sep 8, 2026· 48m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1506
+13
🇿🇦 Bohemians · South Africa
1402
+18
🇦🇷 Turks · Argentina
1358
+20
🇦🇷 Spanish · Argentina
1358
+19
🇨🇳 Ethiopians · China
1517
-20
🇨🇳 Lithuanians · China
1449
-18
🇨🇳 Goths · China
1416
-17
🇨🇳 Spanish · China
1378
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,255 10:48 14:22 37:30 ⛏ Fast Castle
35 1,704 10:13 14:23 34:05 ⛏ Fast Castle
32 1,541 10:43 14:25 28:05 ⛏ Fast Castle
32 1,539 11:22 15:26 29:24 ⛏ Fast Castle
28 1,327 9:45 14:19 29:51 ⛏ Fast Castle
27 1,288 11:24 15:52 21:20 ◆ FC into Fast Imp
26 1,262 10:59 15:28 41:09 ⛏ Fast Castle
21 1,016 10:27 14:30 43:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,040 25,675 15,840 5,100 85,655 88,881
43,445 19,373 18,780 3,150 84,748 92,533
30,905 20,510 17,240 2,935 71,590 75,994
24,525 19,005 11,300 1,535 56,365 65,181
21,780 16,925 8,120 435 47,260 50,676
24,175 10,101 10,065 2,085 46,426 48,686
14,675 19,550 4,875 1,235 40,335 42,398
17,575 13,290 3,305 2,235 36,405 41,200
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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