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African Clearing

505187705Analyzed
4v4 RM · 24d ago on Sep 8, 2026· 46m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1373
+18
🇨🇳 Mongols · China
1373
+18
🇨🇳 Slavs · China
1351
+18
1268
+22
🇨🇳 Celts · China
1447
-21
🇨🇳 Aztecs · China
1414
-19
🇦🇷 Huns · Argentina
1376
-18
🇦🇷 Lithuanians · Argentina
1376
-18
Player eAPM Actions Feudal Castle Imperial Opening
64 2,963 12:57 17:35 38:39 ⛏ Fast Castle
50 2,321 13:54 17:38 40:17 ⛏ Fast Castle
43 2,001 14:05 17:57 38:47 ⛏ Fast Castle
34 1,567 13:31 22:59 42:10
31 1,424 13:41 21:07 — ⚔ Scouts into Archers
30 1,382 15:11 21:27 38:50 ⛏ Fast Castle
23 1,056 14:24 18:28 — ⛏ Fast Castle
23 1,063 14:07 17:34 40:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,725 18,888 11,395 3,200 52,208 56,873
21,440 9,941 10,370 500 42,251 48,400
16,455 14,227 7,550 1,700 39,932 41,376
13,150 14,325 10,805 950 39,230 49,500
11,415 12,927 4,390 1,945 30,677 34,957
15,880 6,305 6,260 1,800 30,245 32,358
12,645 10,582 1,665 2,775 27,667 31,237
4,805 5,010 3,350 300 13,465 13,069
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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