AoeStats
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Yucatan

510402329Analyzed
3v3 RM · 12h ago on Sep 30, 2026· 86m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Japanese · Czechia
895
+14
🇦🇷 Goths · Argentina
879
+15
🇨🇿 Britons · Czechia
658
+25
🇷🇺 Mongols · Russia
921
-21
🇰🇿 Koreans · Kazakhstan
854
-18
🇷🇺 Persians · Russia
785
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 3,319 9:58 16:42 36:17 ⛏ Fast Castle
36 3,126 12:33 18:17 36:41 ⛏ Fast Castle
27 2,364 13:15 20:34 37:51 ⛏ Fast Castle
20 1,714 10:04 17:58 33:11 ⛏ Fast Castle
19 1,679 11:51 17:09 44:12 ⛏ Fast Castle
17 1,497 11:55 18:40 38:26 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
113,410 51,975 57,150 5,850 228,385 234,675
32,825 65,048 45,255 7,300 150,428 160,332
59,035 30,785 37,370 8,900 136,090 152,941
15,885 44,850 39,180 6,200 106,115 146,479
24,915 29,558 30,380 2,430 87,283 120,645
23,010 19,973 19,675 1,500 64,158 73,758
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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