AoeStats
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Black Forest

510378975Analyzed
3v3 RM · 19h ago on Sep 30, 2026· 63m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bohemians · France
882
+14
🇫🇷 Tatars · France
812
+17
🇫🇷 Poles · France
803
+17
🇷🇺 Mongols · Russia
911
-19
🇰🇿 Spanish · Kazakhstan
835
-16
🇷🇺 Persians · Russia
757
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 3,586 13:49 28:18 47:21 ⚔ Scout Rush
45 2,858 11:10 45:26 — ⚔ Drush into Scouts
35 2,217 11:33 16:09 38:20 ⛏ Fast Castle
26 1,685 11:09 21:57 43:45
24 1,549 12:19 17:24 37:07 ⛏ Fast Castle
15 986 12:32 17:55 37:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,625 42,439 25,405 4,175 89,644 109,249
24,845 21,760 23,200 3,100 72,905 82,495
18,100 20,875 16,670 2,150 57,795 102,692
31,350 11,808 12,695 750 56,603 60,763
14,615 18,724 16,525 1,550 51,414 76,565
13,200 11,845 2,635 1,120 28,800 32,283
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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