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Black Forest

509697549Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 39m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Mongols · Russia
907
+11
🇰🇿 Bohemians · Kazakhstan
840
+14
🇷🇺 Japanese · Russia
746
+19
🇫🇷 Khmer · France
824
-16
🇪🇸 Spanish · Spain
799
-15
🇵🇱 Huns · Poland
764
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 1,685 10:35 22:46 37:06 ⚔ M@A Rush
20 770 14:07 28:29 — ⚔ M@A Rush
19 730 11:52 15:57 36:15 ⛏ Fast Castle
16 629 13:23 20:35 37:00 ⛏ Fast Castle
11 448 13:41 25:21 — ⚔ Scout Rush
10 383 13:54 26:29 —

Resources

Player Food Wood Gold Stone Spent Collected
11,510 12,348 8,755 1,500 34,113 40,204
12,065 10,394 5,465 2,155 30,079 42,699
11,885 7,405 4,380 750 24,420 27,025
9,120 5,885 4,065 750 19,820 23,345
5,280 3,167 2,310 1,015 11,772 13,808
5,000 4,470 655 1,365 11,490 12,847
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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