AoeStats
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Black Forest

510400215Analyzed
2v2 RM · 22h ago on Sep 30, 2026· 43m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Wei · Canada
805
+15
🇨🇦 Byzantines · Canada
771
+18
🇮🇹 Persians · Italy
801
-17
🇪🇸 Sicilians · Spain
782
-16
Player eAPM Actions Feudal Castle Imperial Opening
24 1,051 12:48 22:29 31:02 ⛏ Fast Castle
17 735 15:40 30:35 —
11 498 11:46 19:15 39:03 ⛏ Fast Castle
9 393 11:11 21:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,235 11,194 5,910 2,175 31,514 35,073
11,340 5,463 3,565 1,115 21,483 22,083
9,355 5,539 2,210 1,410 18,514 20,844
7,100 5,444 660 875 14,079 16,877
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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