AoeStats
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Arena

510393453Analyzed
2v2 RM · 22h ago on Sep 30, 2026· 56m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Romans · Colombia
818
+15
🇨🇴 Italians · Colombia
818
+15
🇨🇦 Wei · Canada
820
-15
🇨🇦 Byzantines · Canada
786
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 1,296 11:06 16:54 37:56 ⛏ Fast Castle
22 1,264 11:40 23:43 41:34 ⚔ M@A into Archers into Skirms
18 1,016 10:47 23:05 32:08 ⚔ Archer Rush
13 756 10:02 18:51 42:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,205 26,445 17,095 1,950 68,695 88,057
23,990 24,790 15,765 3,500 68,045 74,378
31,455 13,255 19,160 2,880 66,750 70,622
13,865 11,295 12,680 2,100 39,940 54,751
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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