AoeStats
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Arena

510250443Analyzed
3v3 RM · 12h ago on Sep 30, 2026· 45m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Saracens · Australia
851
+12
🇵🇪 Spanish · Peru
771
+15
🇨🇳 Ethiopians · China
730
+17
🇲🇽 Koreans · Mexico
826
-18
🇲🇽 Spanish · Mexico
726
-13
🇲🇽 Italians · Mexico
724
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 2,454 10:05 13:38 24:37 ⛏ Fast Castle
35 1,600 12:37 23:37 33:03
29 1,323 9:37 22:08 39:51 ⛏ Fast Castle
19 848 11:43 22:10 35:56
15 697 12:09 22:11 31:58 ⛏ Fast Castle
10 473 10:00 19:36 38:01 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
17,150 17,275 12,595 2,150 49,170 69,691
20,090 10,500 8,275 950 39,815 51,584
13,465 15,755 4,340 1,700 35,260 44,893
13,470 9,621 4,955 1,520 29,566 41,496
9,850 5,575 3,790 850 20,065 27,075
8,020 7,565 2,020 1,640 19,245 20,323
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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