AoeStats
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Arena

509285123Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 48m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saracens · China
958
+9
🇲🇽 Khmer · Mexico
912
+10
🇨🇳 Magyars · China
896
+11
🇦🇺 Turks · Australia
877
+12
🇲🇽 Britons · Mexico
828
-12
🇲🇽 Romans · Mexico
808
-11
🇲🇽 Italians · Mexico
776
-10
🇲🇽 Franks · Mexico
730
-9
Player eAPM Actions Feudal Castle Imperial Opening
39 1,886 10:14 15:11 30:32 ⛏ Fast Castle
33 1,577 11:16 16:02 31:13 ⛏ Fast Castle
28 1,376 10:02 13:52 42:59 ⛏ Fast Castle
25 1,193 10:50 22:24 33:45 ⛏ Fast Castle
22 1,058 11:10 16:46 31:04 ⛏ Fast Castle
19 922 10:53 21:51 31:51
14 671 11:21 18:09 36:17 ⛏ Fast Castle
12 603 10:45 20:30 36:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,345 17,585 15,070 950 52,950 67,149
19,735 14,665 13,910 2,900 51,210 70,899
17,165 18,920 11,160 2,150 49,395 61,932
21,500 13,215 10,330 3,550 48,595 74,849
16,730 10,770 11,410 4,700 43,610 49,223
16,910 10,410 10,575 3,550 41,445 44,145
12,760 12,920 9,220 1,600 36,500 43,919
11,460 8,855 6,105 850 27,270 31,017
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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