AoeStats
← ufukyldz94

Arena

510612977Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 55m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Burmese · Türkiye
757
+17
🇮🇪 Franks · Ireland
729
+18
🇩🇪 Vietnamese · Germany
718
+18
🇪🇸 Romans · Spain
695
+19
🇳🇿 Khitans · New Zealand
819
-21
🇪🇸 Poles · Spain
803
-19
🇩🇪 Turks · Germany
798
-19
🇵🇹 Hindustanis · Portugal
643
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 1,326 10:29 21:07 43:14 ⚔ FC into Scouts
23 1,281 10:45 19:43 30:58 ⛏ Fast Castle
22 1,224 11:25 16:24 39:51 ⛏ Fast Castle
19 1,046 10:56 16:50 38:12 ⛏ Fast Castle
18 998 10:15 18:47 35:54 ⛏ Fast Castle
13 739 12:41 19:02 34:51 ⛏ Fast Castle
13 703 11:48 21:06 51:28 ⛏ Fast Castle
9 511 14:00 21:17 43:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,450 22,135 13,940 5,000 71,525 85,933
22,325 17,970 15,880 3,500 59,675 70,846
25,725 14,125 14,735 3,000 57,585 76,439
22,430 14,570 9,575 1,650 48,225 63,326
17,200 18,505 10,225 2,200 48,130 85,679
18,795 11,440 13,245 3,600 47,080 54,407
17,695 12,800 8,505 1,630 40,630 52,562
12,305 8,580 3,370 1,050 25,305 34,818
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.