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Arabia

510084334Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 40m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Malians · Türkiye
1076
+16
🇪🇸 Magyars · Spain
1058
+17
🇹🇷 Bulgarians · Türkiye
944
+21
🇨🇳 Italians · China
1123
-20
🇳🇱 Bengalis · Netherlands
1114
-20
🇨🇳 Wei · China
971
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 1,959 10:39 18:06 36:07 ⛏ Fast Castle
45 1,810 9:55 17:38 35:36 ⚔ FC into Archers
44 1,769 9:27 14:57 30:24 ⛏ Fast Castle
34 1,391 11:15 16:23 34:15 ⛏ Fast Castle
19 755 10:41 16:07 — ⛏ Fast Castle
15 603 10:41 15:50 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,025 9,623 4,240 1,500 30,388 31,872
11,705 10,673 4,400 2,250 29,028 33,474
13,855 7,990 5,490 1,600 28,935 37,856
9,525 10,613 5,690 3,100 28,928 30,293
6,600 6,303 400 380 13,683 15,733
5,025 4,226 1,700 750 11,701 13,313
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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