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Nomad

507939582Analyzed
3v3 RM · 12d ago on Sep 20, 2026· 66m 36s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Shu · Hong Kong SAR China
1353
+7
🇻🇳 Tatars · Vietnam
1308
+9
🇦🇺 Spanish · Australia
1160
+13
🇹🇷 Goths · Türkiye
1169
-11
🇳🇱 Bengalis · Netherlands
1140
-10
🇬🇧 Hindustanis · United Kingdom
1088
-8
Player eAPM Actions Feudal Castle Imperial Opening
61 4,087 14:32 18:57 35:48 ⛏ Fish Boom FC
39 2,627 12:47 18:09 43:35 ⚔ Fish Boom FC into Scouts
31 2,068 14:03 23:27 48:16 ⚔ Fish Boom into Archers
30 2,029 11:41 25:06 38:33 ⚔ Fish Boom into Archers
26 1,716 14:22 25:54 47:50 ⚔ Fish Boom into Skirms
23 1,512 15:01 27:04 37:51 ⚔ Fish Boom into Towers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
27,465 19,470 18,525 8,770 74,230 83,262
31,275 22,501 14,105 1,455 69,336 70,782
20,245 20,125 17,285 4,685 62,340 64,565
25,315 10,465 20,005 2,150 57,935 61,614
24,910 12,286 9,025 4,600 50,821 52,113
14,565 21,088 6,430 1,825 43,908 44,557
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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