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Black Forest

507938475Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 10m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Lithuanians · Finland
1168
+15
🇮🇳 Britons · India
1145
+16
🇦🇺 Burgundians · Australia
1134
+16
🇦🇺 Khmer · Australia
1120
+16
🇫🇷 Burmese · France
1164
-17
🇳🇱 Bengalis · Netherlands
1140
-16
🇸🇪 Mongols · Sweden
1133
-16
🇦🇹 Spanish · Austria
1103
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 418 — — — ⛏ Fish Boom
38 387 9:45 — —
38 388 — — —
30 309 — — —
24 242 — — —
22 220 — — —
21 211 — — —
19 194 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,350 725 0 0 2,075 2,447
1,300 550 50 0 1,900 2,403
1,400 374 50 0 1,824 2,032
1,300 389 0 0 1,689 2,275
850 674 50 0 1,574 1,630
950 490 50 0 1,490 1,850
1,250 220 0 0 1,470 1,424
950 458 50 0 1,458 1,655
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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