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Oasis

507933183Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 49m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Bengalis · Netherlands
1129
+11
🇮🇳 Georgians · India
1097
+13
🇮🇩 Britons · Indonesia
1071
+14
🇭🇰 Persians · Hong Kong SAR China
1047
+15
🇵🇪 Berbers · Peru
1116
-17
🇨🇳 Chinese · China
1057
-15
🇨🇳 Maya · China
971
-11
🇨🇳 Franks · China
954
-10
Player eAPM Actions Feudal Castle Imperial Opening
45 2,185 9:15 22:13 39:31 ⚔ Archer Rush
35 1,703 11:30 26:46 — ⚔ Archer Rush
29 1,424 15:35 29:44 37:31 ⚔ Scouts into Skirms
29 1,406 11:29 18:20 — ⛏ Fast Castle
26 1,280 10:49 15:20 — ⛏ Fast Castle
25 1,214 10:45 14:35 30:57 ⛏ Fast Castle
20 996 11:15 29:08 — ⚔ Scouts into Skirms
12 587 12:18 20:41 33:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,435 14,915 13,100 1,100 50,550 73,197
23,305 14,343 9,465 2,010 49,123 61,452
22,540 11,005 14,995 200 48,740 51,399
18,805 4,570 17,195 0 40,570 41,624
14,455 13,742 4,820 1,360 34,377 42,469
14,235 9,670 8,715 1,685 34,305 37,595
10,430 12,405 3,610 2,265 28,710 32,669
11,130 9,060 5,700 1,500 27,390 28,609
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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