AoeStats
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Nomad

510376917Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 6m 38s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Italians · France
1193
+14
🇫🇷 Spanish · France
1184
+14
🇹🇷 Koreans · Türkiye
1178
+15
🇧🇪 Burgundians · Belgium
1173
+15
🇷🇺 Japanese · Russia
1184
-17
🇹🇷 Italians · Türkiye
1145
-14
🇦🇺 Spanish · Australia
1139
-14
🇫🇷 Armenians · France
1119
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 295 — — —
38 249 — — —
36 239 — — —
33 216 — — —
22 145 — — —
20 131 — — —
16 109 — — —
13 86 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 728 50 100 1,578 836
800 425 50 100 1,375 773
500 750 0 100 1,350 666
450 650 50 100 1,250 491
400 700 50 100 1,250 504
350 700 50 100 1,200 441
450 625 0 100 1,175 448
250 450 0 100 800 260
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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