AoeStats
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Nomad

509609599Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 65m 15s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Japanese · Taiwan
1116
+15
🇩🇪 Vikings · Germany
1105
+16
🇹🇼 Japanese · Taiwan
1088
+17
🇺🇸 Persians · United States
1078
+17
🇦🇺 Vietnamese · Australia
1157
-18
🇦🇷 Khmer · Argentina
1123
-17
🇦🇺 Sicilians · Australia
1115
-17
🇨🇳 Hindustanis · China
1017
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 2,868 13:59 22:27 39:57 ⚔ Fish Boom into Drush FC
38 2,478 14:53 19:44 33:33 ⛏ Fish Boom FC
37 2,384 14:20 17:34 36:07 ⛏ Fish Boom FC
28 1,832 13:32 21:20 35:17 ⚔ FC into Archers
27 1,747 17:09 23:42 38:02 ⛏ Fish Boom FC
24 1,566 15:06 19:15 35:26 ⛏ Fish Boom FC
20 1,287 12:40 18:52 42:03 ⚔ Fish Boom into Archers FC
16 1,055 13:24 18:54 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
49,365 32,889 28,880 10,945 122,079 134,824
37,780 33,040 17,020 3,650 91,490 104,610
35,255 18,380 27,720 3,955 85,310 112,354
26,380 29,053 11,270 3,925 70,628 104,769
34,085 21,730 8,880 5,455 70,150 75,666
28,915 8,325 16,050 3,100 56,390 64,516
13,775 17,314 8,585 3,440 43,114 44,846
5,855 3,802 915 850 11,422 12,361
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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