AoeStats
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Oasis

509600052Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 58m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Goths · Australia
1143
+14
🇳🇴 Spanish · Norway
1109
+15
🇨🇳 Saracens · China
1104
+15
🇨🇳 Khmer · China
1101
+16
🇨🇳 Dravidians · China
1176
-18
🇮🇳 Georgians · India
1100
-15
🇨🇳 Cumans · China
1066
-14
🇨🇳 Maya · China
1034
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,518 9:09 22:16 36:34 ⚔ Archer Rush
38 2,206 15:56 25:45 40:20 ⚔ Skirms into Archers
32 1,888 12:14 17:18 33:32 ⛏ Fast Castle
24 1,395 12:05 17:08 34:41 ⛏ Fast Castle
23 1,312 11:02 15:31 30:43 ⛏ Fast Castle
23 1,345 10:29 19:57 34:04 ⛏ Fast Castle
22 1,302 10:26 13:52 27:57 ⛏ Fast Castle
17 992 10:20 26:38 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,720 18,110 16,555 1,175 65,560 106,958
20,145 21,306 17,370 2,450 61,271 90,483
24,210 24,375 7,565 3,200 59,350 71,448
24,500 11,905 15,375 4,750 56,530 75,562
26,355 9,405 8,735 905 45,400 49,884
11,325 12,252 6,345 2,570 32,492 38,768
13,450 10,230 4,380 3,995 32,055 32,289
11,815 8,948 2,480 200 23,443 26,841
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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