AoeStats
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Black Forest

507858737Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 79m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saracens · Germany
638
+13
🇨🇴 Bulgarians · Colombia
469
+21
🇦🇷 Huns · Argentina
571
-17
🇦🇷 Vietnamese · Argentina
568
-17
Player eAPM Actions Feudal Castle Imperial Opening
27 2,185 17:40 26:20 47:38 ⛏ Fast Castle
19 1,489 11:25 24:50 68:26 ⚔ Archers into Skirms
19 1,516 14:49 23:57 40:10 ⚔ Drush into Archers into Skirms
7 587 17:43 30:57 58:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,385 28,863 24,490 5,295 83,033 101,798
24,090 24,790 15,680 2,915 67,475 76,936
16,560 14,789 10,200 1,925 43,474 73,882
18,045 9,474 9,210 1,980 38,709 47,123
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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