AoeStats
← jjotafigueroa

Black Forest

506497901Analyzed
2v2 RM · 17d ago on Sep 13, 2026· 53m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
555
+17
🇦🇷 Persians · Argentina
551
+17
🇺🇸 Tatars · United States
592
-18
🇹🇷 Huns · Türkiye
558
-16
Player eAPM Actions Feudal Castle Imperial Opening
14 775 10:38 19:51 32:55 ⛏ Fast Castle
13 717 18:00 25:34 46:56 ⛏ Fast Castle
7 392 12:14 26:39 — ⛏ Fish Boom FC
4 200 17:26 33:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,560 13,035 10,000 4,040 48,635 53,268
22,805 9,445 11,730 3,085 47,065 63,482
8,205 6,797 1,220 890 17,112 22,851
5,320 3,694 1,140 720 10,874 12,114
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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