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Arena

510281370Analyzed
3v3 RM · 4h ago on Sep 30, 2026· 68m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Berbers · Australia
776
+12
🇨🇳 Wu · China
702
+15
🇨🇳 Burgundians · China
655
+16
🇲🇽 Slavs · Mexico
692
-15
🇩🇪 Cumans · Germany
679
-15
🇬🇧 Franks · United Kingdom
648
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,804 10:10 17:25 31:18 ⛏ Fast Castle
23 1,555 10:42 24:03 37:22 ⚔ FC into Skirms
19 1,277 11:31 21:01 30:52 ⛏ Fast Castle
14 977 11:35 17:27 54:21 ⛏ Fast Castle
14 985 12:17 24:34 38:58 ⛏ Fast Castle
13 922 14:06 23:37 39:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,550 35,204 15,535 2,250 97,539 108,677
31,185 25,000 24,725 2,950 83,860 108,611
29,700 18,990 14,215 4,000 66,905 80,221
28,565 21,075 13,345 2,700 65,685 84,323
21,390 17,600 14,780 4,295 58,065 58,584
18,070 15,040 5,035 2,545 40,690 45,677
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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