AoeStats
← Tavok42

Black Forest

508286783Analyzed
4v4 RM · 9d ago on Sep 21, 2026· 4m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Celts · United Kingdom
1192
+14
🇺🇸 Teutons · United States
1191
+14
🇬🇧 Franks · United Kingdom
1170
+15
🇩🇪 Persians · Germany
1140
+16
🇦🇷 Goths · Argentina
1196
-17
🇧🇷 Khmer · Brazil
1191
-17
🇮🇩 Lithuanians · Indonesia
1100
-13
🇻🇳 Burgundians · Vietnam
1090
-35
Player eAPM Actions Feudal Castle Imperial Opening
56 242 — — —
54 232 — — —
32 139 — — —
31 132 — — —
28 120 — — —
24 105 — — —
2 10 — — —
2 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 145 0 0 695 616
450 100 50 0 600 548
450 150 0 0 600 553
400 150 0 0 550 480
350 150 0 0 500 462
250 100 0 0 350 389
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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