AoeStats
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Nomad

506451273Analyzed
4v4 RM · 20d ago on Sep 13, 2026· 59m 17s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
1239
+14
🇿🇦 Koreans · South Africa
1236
+15
🇳🇪 Ethiopians · Niger
1206
+16
🇨🇱 Burgundians · Chile
1187
+17
🇦🇷 Italians · Argentina
1240
-17
🇨🇱 Huns · Chile
1214
-16
🇦🇺 Romans · Australia
1214
-16
🇨🇱 Hindustanis · Chile
1148
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,556 12:46 28:36 45:11 ⚔ Fish Boom into Fire Galleys into Scouts
31 1,841 13:22 21:07 — ⛏ Fish Boom into Galleys FC
28 1,671 12:58 24:31 36:18 ⚔ Fish Boom into Towers FC
27 1,577 12:53 17:38 52:55 ⛏ Fast Castle
26 1,565 14:29 20:52 49:20 ⚔ Fish Boom into Archers
26 1,538 14:29 19:43 42:56 ⛏ Fish Boom FC
25 1,494 15:37 20:57 45:20 ⛏ Fish Boom FC
25 1,494 15:23 21:25 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
32,745 13,700 27,435 950 74,830 83,329
20,440 17,890 16,170 1,670 56,170 58,489
22,005 18,009 6,290 2,610 48,914 51,620
11,825 18,030 10,785 7,975 48,615 49,334
13,375 19,455 12,590 1,800 47,220 54,444
13,600 10,610 3,175 3,300 30,685 33,887
8,505 10,305 2,680 2,000 23,490 24,638
8,505 8,179 1,585 2,280 20,549 21,663
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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