AoeStats
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African Clearing

506441482Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 51m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Teutons · Czechia
1246
+16
🇨🇳 Slavs · China
1245
+16
🇬🇧 Berbers · United Kingdom
1216
+17
🇳🇪 Poles · Niger
1188
+18
🇻🇳 Vietnamese · Vietnam
1301
-19
🇻🇳 Dravidians · Vietnam
1247
-17
🇻🇳 Wei · Vietnam
1223
-16
🇻🇳 Mongols · Vietnam
1204
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,936 12:32 32:33 48:02 ⚔ Archer Rush
35 1,819 13:08 20:03 — ⛏ Fast Castle
31 1,602 14:35 19:54 35:34 ⛏ Fast Castle
30 1,565 14:41 19:56 — ⛏ Fast Castle
29 1,500 14:29 19:54 44:03 ⛏ Fast Castle
28 1,470 13:13 17:39 45:56 ⛏ Fast Castle
22 1,114 14:21 18:11 35:51 ⛏ Fast Castle
21 1,105 14:15 18:50 35:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,220 16,365 11,920 1,600 66,105 71,864
27,855 17,866 13,685 2,990 62,396 68,367
25,785 20,120 12,625 2,550 61,080 72,643
18,970 16,280 9,265 2,390 46,905 48,779
16,500 14,572 7,065 2,740 40,877 42,846
17,205 14,485 4,620 1,175 37,485 42,546
7,100 9,190 5,160 4,790 26,240 27,028
7,765 9,678 2,265 1,800 21,508 24,918
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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