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Black Forest

506135037Analyzed
2v2 RM · 18d ago on Sep 12, 2026· 62m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Franks · Canada
471
+9
🇺🇸 Vietnamese · United States
461
+9
🇻🇪 Berbers · Venezuela
355
-10
🇩🇪 Jurchens · Germany
265
-8
Player eAPM Actions Feudal Castle Imperial Opening
34 2,127 13:11 29:23 41:29 ⛏ Fast Castle
24 1,517 15:28 22:13 36:12 ⛏ Fast Castle
8 501 12:36 27:47 45:37 ⚔ Fish Boom into Scouts
4 275 17:22 34:30 56:18

Resources

Player Food Wood Gold Stone Spent Collected
14,345 31,069 16,935 2,930 65,279 74,854
20,705 13,118 17,270 2,365 53,458 63,598
17,875 18,427 11,320 2,460 50,082 69,969
8,275 5,519 3,965 860 18,619 19,287
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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