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Highland

504551166Analyzed
4v4 RM · 26d ago on Sep 5, 2026· 84m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
590
+12
🇨🇱 Japanese · Chile
522
+14
🇨🇭 Vietnamese · Switzerland
521
+15
🇩🇪 Teutons · Germany
514
+15
🇮🇳 Poles · India
623
-19
🇺🇸 Vietnamese · United States
485
-14
🇺🇸 Koreans · United States
441
-12
🇧🇷 Spanish · Brazil
413
-11
Player eAPM Actions Feudal Castle Imperial Opening
26 2,171 10:35 18:00 40:09 ⛏ Fast Castle
25 2,098 12:32 26:04 42:22 ⛏ Fast Castle
20 1,667 11:25 20:36 37:18 ⛏ Fish Boom FC into Fire Galleys
18 1,512 15:37 24:38 38:40 ⛏ Fast Castle
18 1,535 11:30 23:52 50:37 ⚔ Fish Boom into Fire Galleys FC into Archers
13 1,128 11:40 27:31 42:42 ⛏ Fast Castle
11 939 11:32 24:15 38:53 ⛏ Fast Castle
9 727 16:52 22:44 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
52,955 44,100 46,100 3,820 146,975 161,952
15,770 37,940 28,050 2,825 84,585 112,035
17,510 38,485 22,200 2,190 80,385 83,601
A
33,240 18,745 23,820 3,285 79,090 137,363
26,975 21,798 27,995 1,070 77,838 115,950
24,405 33,005 15,840 3,750 77,000 87,842
32,520 17,740 20,550 1,500 72,310 98,551
6,750 11,964 3,305 1,090 23,109 28,364
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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