AoeStats
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MegaRandom

509992011Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 96m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
618
+12
🇨🇦 Huns · Canada
606
+13
🇦🇷 Jurchens · Argentina
585
+14
🇨🇦 Spanish · Canada
408
+21
🇪🇸 Byzantines · Spain
547
-16
🇨🇴 Spanish · Colombia
535
-15
🇧🇷 Goths · Brazil
532
-15
🇪🇸 Spanish · Spain
516
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 2,509 12:17 21:38 39:48 ⚔ M@A FC
19 1,881 11:31 22:43 52:25
16 1,504 13:54 25:28 45:54 ⚔ Scout Rush
15 1,449 10:05 21:33 35:20 ⛏ Fast Castle
14 1,339 14:24 26:19 43:29 ⚔ Skirmisher Rush
13 1,215 15:32 31:04 39:04 ⛏ Fast Castle
8 809 11:25 25:13 41:55
7 705 10:52 25:38 46:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,095 52,295 30,910 5,125 146,425 172,812
38,790 28,905 46,730 6,040 120,465 125,778
45,545 33,695 31,790 8,955 119,985 139,277
49,265 23,391 36,325 7,980 116,961 135,444
29,725 25,910 19,585 6,020 81,240 85,055
23,705 16,493 23,400 7,015 70,613 81,918
26,360 18,070 13,585 6,760 64,775 70,899
16,050 13,099 11,465 3,050 43,664 44,893
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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