AoeStats
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MegaRandom

509480822Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 70m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
649
+10
🇩🇪 Burgundians · Germany
607
+12
🇵🇪 Sicilians · Peru
594
+13
🇨🇱 Byzantines · Chile
489
+17
🇪🇸 Lithuanians · Spain
550
-14
🇪🇸 Spanish · Spain
529
-13
🇨🇴 Bohemians · Colombia
510
-13
🇪🇸 Italians · Spain
480
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 3,253 13:43 26:51 36:01 ⚔ Skirmisher Rush
23 1,621 14:40 24:05 40:49
15 1,034 11:21 21:43 32:49 ⛏ Fast Castle
13 889 12:40 27:13 43:10 ⛏ Fast Castle
13 926 15:22 29:28 37:00 ⛏ Fast Castle
12 873 15:19 26:28 40:34 ⛏ Fast Castle
11 781 11:56 22:16 40:06 ⛏ Fast Castle
7 478 14:59 32:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,850 43,350 15,895 4,375 93,470 98,425
11,135 35,755 37,615 2,270 86,775 89,034
19,230 29,605 18,885 2,800 70,520 88,237
21,140 12,423 19,995 1,700 55,258 70,331
11,420 18,640 17,265 3,905 51,230 61,132
19,045 12,015 14,390 3,965 49,415 56,344
20,975 14,175 9,485 3,200 47,835 70,985
10,510 6,610 6,355 2,010 25,485 27,403
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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