AoeStats
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Black Forest

509475227Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 43m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Persians · Poland
615
+6
🇪🇸 Spanish · Spain
520
+9
🇨🇱 Huns · Chile
505
+10
🇵🇪 Teutons · Peru
432
+13
🇺🇸 Franks · United States
461
-12
🇮🇪 Spanish · Ireland
375
-10
🇺🇸 Celts · United States
327
-8
🇲🇽 Romans · Mexico
308
-8
Player eAPM Actions Feudal Castle Imperial Opening
17 726 13:29 21:09 41:18 ⛏ Fast Castle
12 522 13:05 24:03 39:24 ⛏ Fish Boom
9 389 15:21 28:06 43:12 ⛏ Fish Boom FC
4 156 12:51 — —
3 113 — — —
2 90 — — —
2 101 24:17 — —
2 95 19:30 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
16,790 12,226 6,745 950 36,711 49,900
9,280 6,655 3,550 750 20,235 33,009
7,590 6,409 3,060 995 18,054 23,767
2,650 2,401 50 80 5,181 20,352
1,400 1,221 110 0 2,731 3,026
1,050 666 50 0 1,766 2,434
975 425 50 0 1,450 4,484
400 386 50 0 836 960
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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