AoeStats
← zygarde02.02.2000

Arena

504415487Analyzed
3v3 RM · 26d ago on Sep 5, 2026· 49m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Franks · Taiwan
1059
+11
🇹🇼 Italians · Taiwan
1019
+13
🇹🇼 Burgundians · Taiwan
989
+14
🇮🇳 Persians · India
1027
-15
🇮🇳 Romans · India
998
-15
🇮🇳 Khmer · India
816
-23
Player eAPM Actions Feudal Castle Imperial Opening
66 3,294 11:04 16:39 32:12 ⛏ Fast Castle
44 2,188 10:39 18:16 34:31 ⚔ FC into Scouts
24 1,186 12:10 19:11 41:13 ⛏ Fast Castle
23 1,137 10:15 14:47 33:27 ⛏ Fast Castle
19 964 11:40 15:44 37:14 ⛏ Fast Castle
10 498 10:51 17:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,495 34,100 7,765 2,150 70,510 93,487
28,775 16,705 13,640 1,650 60,770 72,430
23,280 13,630 13,050 2,800 52,760 64,783
22,465 14,416 10,500 1,600 48,981 60,551
15,120 15,480 4,325 1,600 36,525 43,757
10,580 8,095 1,245 1,700 21,620 24,496
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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