AoeStats
← zygarde02.02.2000

Arena

504409547Analyzed
3v3 RM · 27d ago on Sep 5, 2026· 54m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Persians · India
1015
+12
🇮🇳 Romans · India
985
+13
🇮🇳 Khmer · India
751
+65
🇵🇪 Koreans · Peru
946
-17
🇵🇪 Lithuanians · Peru
912
-16
🇵🇪 Vikings · Peru
898
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,916 11:03 21:04 53:51 ⚔ Scout Rush
32 1,759 11:46 15:45 — ⛏ Fast Castle
30 1,643 11:13 17:38 42:59 ⛏ Fast Castle
26 1,429 11:07 15:58 39:56 ⛏ Fast Castle
20 1,103 12:09 21:13 50:27 ⛏ Fast Castle
14 736 11:27 17:48 39:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,895 22,555 10,040 2,805 59,295 67,287
20,775 16,270 9,560 950 47,555 62,461
11,445 16,560 12,045 2,800 42,850 45,673
19,160 12,750 9,175 1,550 42,635 52,560
12,930 12,725 6,230 1,600 33,485 38,636
14,420 7,490 4,365 1,865 28,140 35,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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