AoeStats
← EsquedaKING

Nomad

508359473Analyzed
3v3 RM · 10d ago on Sep 22, 2026· 32m 5s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1282
+11
🇺🇸 Maya · United States
1060
+20
🇲🇽 Japanese · Mexico
1038
+20
🇨🇱 Persians · Chile
1168
-18
🇨🇱 Vietnamese · Chile
1157
-17
🇨🇱 Franks · Chile
1133
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,077 20:04 — — ⛏ Fish Boom FC
31 984 13:03 19:02 — ⛏ Fish Boom FC
22 705 20:30 26:59 — ⚔ M@A Rush
18 566 — — —
17 542 16:48 21:13 — ⛏ Fish Boom FC
16 510 16:54 22:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,130 6,910 2,325 1,500 17,865 21,721
7,670 4,479 2,045 1,600 15,794 16,756
4,850 5,255 945 440 11,490 11,127
4,805 3,619 1,525 200 10,149 10,600
3,725 3,700 250 400 8,075 8,356
850 1,000 50 200 2,100 1,805
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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