AoeStats
← EsquedaKING

Black Forest

508352297Analyzed
3v3 RM · 10d ago on Sep 22, 2026· 44m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
1041
+16
🇺🇸 Persians · United States
1024
+17
🇲🇽 Burgundians · Mexico
1021
+17
🇺🇸 Sicilians · United States
1116
-19
🇺🇸 Celts · United States
1034
-16
🇨🇴 Inca · Colombia
1002
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 973 14:25 18:33 35:56 ⛏ Fish Boom FC
20 873 15:48 19:53 43:12 ⛏ Fast Castle
17 768 14:02 20:10 43:59 ⛏ Fast Castle
14 601 13:10 18:31 — ⛏ Fast Castle
14 607 15:38 21:18 39:45 ⛏ Fast Castle
9 404 12:31 17:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,370 12,416 8,275 2,470 40,531 53,712
16,545 13,403 2,135 1,985 34,068 46,339
12,685 8,650 9,050 2,115 32,500 34,218
15,605 7,639 5,160 2,220 30,624 39,431
6,090 6,072 1,365 300 13,827 14,196
2,600 1,263 250 5 4,118 5,500
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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