AoeStats
← EsquedaKING

Black Forest

508150135Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 87m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Britons · Australia
1065
+13
🇲🇽 Persians · Mexico
1006
+15
🇺🇸 Bengalis · United States
961
+16
🇺🇸 Ethiopians · United States
954
+16
🇺🇸 Japanese · United States
982
-15
🇺🇸 Franks · United States
981
-15
🇺🇸 Saracens · United States
981
-15
🇺🇸 Khmer · United States
981
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 2,466 9:53 16:04 31:23 ⛏ Fast Castle
26 2,285 12:05 15:46 30:03 ⛏ Fast Castle
25 2,184 13:04 17:37 41:00 ⛏ Fast Castle
20 1,762 13:57 21:17 35:48 ⛏ Fast Castle
19 1,637 13:19 18:07 30:09 ⛏ Fast Castle
19 1,691 12:45 19:17 37:30 ⛏ Fast Castle
18 1,571 13:22 18:05 33:14 ⛏ Fast Castle
16 1,427 13:22 18:20 33:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
67,275 72,760 18,390 4,195 162,620 195,618
44,655 74,544 30,470 4,690 154,359 178,922
51,350 46,028 40,440 4,040 141,858 185,557
64,980 46,029 27,240 1,740 139,989 172,534
79,670 20,250 35,285 3,750 138,955 228,418
52,380 26,863 33,005 4,200 116,448 128,904
33,610 27,910 29,915 7,690 99,125 143,723
30,300 34,781 16,405 8,650 90,136 101,202
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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