AoeStats
← EsquedaKING

Black Forest

508145942Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 47m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Turks · Australia
1173
+12
🇨🇦 Persians · Canada
1099
+15
🇲🇽 Gurjaras · Mexico
1078
+16
🇺🇸 Teutons · United States
1071
+16
🇲🇽 Bohemians · Mexico
1130
-17
🇩🇪 Spanish · Germany
1110
-16
🇺🇸 Khmer · United States
1055
-14
🇲🇽 Lithuanians · Mexico
1018
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 1,793 14:12 18:40 34:21 ⛏ Fish Boom FC
30 1,421 13:42 26:39 36:45 ⛏ Fish Boom FC
25 1,191 11:05 15:50 29:39 ⛏ Fish Boom FC
22 1,043 11:41 17:58 35:07 ⛏ Fish Boom FC
21 994 15:55 21:22 30:29 ⛏ Fish Boom FC
20 965 11:52 15:52 35:14 ⛏ Fish Boom FC
19 879 13:34 18:00 31:05 ⛏ Fish Boom FC
15 719 16:32 22:33 37:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,800 22,065 13,795 3,330 63,990 69,381
26,635 13,480 12,240 2,900 55,255 74,016
21,480 16,674 12,550 3,040 53,744 60,083
12,125 23,171 14,535 2,105 51,936 57,192
17,715 18,007 11,645 3,490 50,857 56,444
20,115 16,675 8,975 3,470 49,235 60,138
20,875 10,210 14,390 850 46,325 59,503
8,760 7,379 2,250 2,180 20,569 24,182
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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