AoeStats
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Black Forest

510092395Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 33m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burmese · Germany
1301
+12
🇷🇺 Poles · Russia
1264
+14
🇫🇷 Teutons · France
1235
-14
🇩🇪 Armenians · Germany
1194
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,246 11:17 15:19 30:51 ⛏ Fast Castle
36 1,197 13:00 16:43 — ⛏ Fish Boom FC
28 951 11:46 16:05 29:29 ⛏ Fast Castle
14 475 12:10 23:50 — ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
16,710 10,940 4,230 1,825 33,705 37,267
10,025 8,732 1,955 1,600 22,312 25,020
8,380 6,987 2,920 650 18,937 20,681
7,765 4,930 2,395 150 15,240 16,183
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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