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Black Forest

506944202Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 44m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Italians · Canada
1059
+14
🇷🇺 Inca · Russia
1015
+16
🇪🇸 Spanish · Spain
1009
+16
🇲🇽 Teutons · Mexico
965
+19
🇦🇷 Portuguese · Argentina
1102
-19
🇦🇷 Mongols · Argentina
1024
-17
🇦🇷 Goths · Argentina
983
-15
🇦🇺 Persians · Australia
959
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,176 11:20 18:36 30:02 ⛏ Fish Boom FC
49 2,153 10:10 27:46 40:11 ⚔ M@A into Fish Boom
30 1,345 11:51 16:42 35:44 ⛏ Fast Castle
28 1,246 11:23 17:11 38:05 ⛏ Fast Castle
24 1,051 14:00 20:06 31:34 ⛏ Fast Castle
22 992 14:24 25:06 34:40 ⛏ Fast Castle
17 759 10:23 18:01 32:36 ⛏ Fast Castle
16 711 13:00 21:00 31:06 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
23,585 14,200 7,060 1,720 46,565 50,000
15,970 14,500 9,160 2,300 41,930 60,774
17,680 11,895 8,085 1,600 39,260 49,430
12,325 13,600 7,575 2,090 35,590 39,968
11,895 14,860 5,345 940 33,040 43,022
13,825 8,593 4,625 1,600 28,643 32,118
7,050 9,213 5,430 1,645 23,338 26,360
10,825 6,085 3,290 850 21,050 28,002
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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