AoeStats
← tmonteiro

Oasis

508506337Analyzed
2v2 RM · 9d ago on Sep 22, 2026· 56m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Slavs · Portugal
1318
+16
🇵🇹 Goths · Portugal
1195
+27
🇩🇪 Saracens · Germany
1311
-18
🇩🇪 Hindustanis · Germany
1292
-18
Player eAPM Actions Feudal Castle Imperial Opening
46 2,594 8:46 19:24 41:39 ⚔ Scout Rush
38 2,142 9:06 23:47 49:59 ⚔ Scout Rush
32 1,832 9:50 19:09 35:21
27 1,544 9:26 23:24 35:03 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
40,060 17,895 18,635 1,650 78,240 83,530
29,565 21,212 8,340 980 60,097 61,687
21,460 13,622 13,170 2,280 50,532 58,158
21,435 17,296 8,170 2,000 48,901 53,905
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.