AoeStats
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Arena

508087729Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 55m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Aztecs · United States
1264
+15
🇺🇸 Bohemians · United States
1238
+16
🇺🇸 Celts · United States
1060
+23
🇵🇹 Malay · Portugal
1341
-22
🇵🇹 Japanese · Portugal
1197
-26
🇵🇹 Britons · Portugal
1156
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,693 10:49 15:03 32:20 ⛏ Fast Castle
41 2,284 10:32 14:12 28:14 ⛏ Fast Castle
32 1,779 10:35 14:24 33:43 ⛏ Fast Castle
32 1,789 11:56 16:18 31:56 ⚔ FC into Archers
26 1,464 9:29 20:45 33:16 ⚔ Drush
19 1,033 10:21 15:03 32:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,720 27,260 19,120 3,550 78,650 81,054
31,005 18,220 23,220 6,185 78,630 85,256
37,435 17,674 8,325 2,250 65,684 83,621
29,025 15,795 16,310 3,805 64,935 80,910
22,035 20,835 14,315 1,735 58,920 67,126
17,630 17,970 10,715 4,230 50,545 57,420
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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