AoeStats
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Black Forest

510828566Analyzed
4v4 RM · 17h ago on Oct 2, 2026· 63m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Bohemians · Pakistan
984
+12
🇨🇳 Tatars · China
949
+41
🇺🇸 Britons · United States
942
+14
🇵🇰 Franks · Pakistan
861
+16
🇿🇦 Georgians · South Africa
949
-16
🇿🇦 Khmer · South Africa
937
-16
🇿🇦 Portuguese · South Africa
917
-15
🇿🇦 Vietnamese · South Africa
771
-9
Player eAPM Actions Feudal Castle Imperial Opening
39 2,491 8:12 17:45 28:33 ⛏ Fast Castle
36 2,321 12:01 17:09 34:50 ⛏ Fast Castle
26 1,640 13:08 17:27 35:35 ⛏ Fast Castle
21 1,370 12:02 16:17 34:01 ⛏ Fast Castle
19 1,221 15:04 18:52 37:23 ⛏ Fast Castle
17 1,055 12:38 20:38 35:18 ⛏ Fast Castle
11 685 13:32 18:21 24:50 ◆ FC into Fast Imp
7 444 10:02 25:17 40:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,855 34,115 30,785 5,030 109,785 129,682
38,990 41,375 22,345 4,655 107,365 123,466
41,960 31,815 25,990 4,500 104,265 110,865
39,075 19,746 14,730 4,090 77,641 83,364
19,515 27,648 19,605 5,750 72,518 88,007
23,670 25,006 16,780 5,070 70,526 80,080
21,605 20,565 15,355 3,350 60,875 69,504
13,045 8,977 3,655 2,820 28,497 39,301
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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