AoeStats
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Arena

510819127Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 59m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
1094
+7
🇹🇷 Turks · Türkiye
918
+12
🇺🇸 Persians · United States
838
+36
🇺🇸 Burmese · United States
789
+17
🇵🇰 Byzantines · Pakistan
875
-14
🇩🇰 Bohemians · Denmark
857
-14
🇩🇰 Franks · Denmark
822
-12
🇸🇦 Mongols · Saudi Arabia
804
-11
Player eAPM Actions Feudal Castle Imperial Opening
35 2,047 10:19 19:02 33:14 ⛏ Fast Castle
26 1,530 10:56 15:11 32:02 ⛏ Fast Castle
24 1,395 12:02 19:35 31:11 ⛏ Fast Castle
23 1,366 10:32 18:53 28:49 ⛏ Fast Castle
21 1,238 10:58 20:24 34:27 ⛏ Fast Castle
19 1,106 10:37 14:32 33:57 ⛏ Fast Castle
16 917 12:28 18:06 34:52 ⛏ Fast Castle
15 907 13:48 17:32 32:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,455 30,745 16,380 3,700 85,280 94,378
33,095 16,160 28,020 4,750 82,025 86,673
26,065 32,650 17,970 1,600 78,285 82,211
29,675 22,795 14,795 3,775 71,040 103,093
20,145 14,010 15,300 1,800 51,255 59,299
10,375 17,560 13,495 4,890 46,320 53,356
11,050 20,210 10,615 4,200 46,075 52,867
19,475 11,650 9,500 2,145 42,770 48,933
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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