AoeStats
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Black Forest

510790237Analyzed
4v4 RM · 20h ago on Oct 2, 2026· 5m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Maya · India
887
+11
🇵🇰 Romans · Pakistan
825
+14
🇨🇳 Magyars · China
783
+15
🇮🇳 Saracens · India
708
+19
🇵🇰 Celts · Pakistan
889
-19
🇪🇪 Teutons · Estonia
783
-33
🇫🇷 Magyars · France
718
-13
🇹🇼 Slavs · Taiwan
700
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 300 — — —
51 282 — — —
50 274 — — —
32 178 — — —
24 134 — — —
20 113 — — —
13 73 — — —
10 55 — — —

Resources

Player Food Wood Gold Stone Spent Collected
950 238 0 0 1,188 1,181
850 150 50 0 1,050 1,069
750 125 0 0 875 1,045
600 125 0 0 725 669
600 120 0 0 720 694
550 100 0 0 650 752
350 123 50 0 523 445
0 66 0 0 66 91
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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