AoeStats
← tensorstage

Highland

504544937Analyzed
2v2 RM · 27d ago on Sep 5, 2026· 76m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
430
+14
🇲🇽 Sicilians · Mexico
430
+14
🇮🇳 Franks · India
419
-15
🇮🇳 Persians · India
365
-13
Player eAPM Actions Feudal Castle Imperial Opening
16 1,204 11:10 26:30 43:15 ⚔ Skirmisher Rush
14 1,049 11:50 29:58 48:46 ⚔ Scout Rush
13 998 12:36 25:05 40:53 ⛏ Fish Boom FC
9 686 11:56 21:02 43:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,735 28,695 21,800 3,000 89,230 120,504
29,665 26,855 20,350 1,585 78,455 90,307
26,925 19,445 17,160 2,820 66,350 84,274
21,270 18,060 13,580 5,030 57,940 65,082
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.